This blog post details the implementation of a 'Particle Life' simulation using WebGPU. It covers the model's mechanics, the rationale for using WebGPU, the simulation loop, force computation techniques (including parallel prefix sum), rendering details, and provides a link to an interactive demo.
This article introduces QuadTrees, a data structure for efficiently organizing and searching spatial data. It explains the concept, use cases (collision detection, map services, AI image upscaling), and provides a TypeScript implementation with basic point and rectangle classes.